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Yorn Update Klassen Patch Notes

Wer heute den Launcher gestartet hat, hat sicherlich bemerkt das es ein 6 GB großes Update gab. Das Yorn Update ist da. Was neu dazu gekommen  ist, hatten wir schon in der letzten News beschrieben. Anbei hat Mail.ru auch die Patchnotes der Klassen veröffentlicht.

Allgemeine Änderungen:

  • Die Beschreibungen einiger Fertigkeiten und Tripods wurden verbessert.
  • Der Schaden bei normalen Angriffen wurde für alle Klassen um 18,145% erhöht.

 

Sekundäre Merkmale:

  • Resistenz: jetzt verbessert der Indikator die Heilfähigkeit um 40%.
  • Einfluss: Der Indikator erhöht nun den Schaden an erschöpften Zielen um 16,4% effektiver.

Klassen Patchnotes

Abilities

General :

  • Damage of all skills in PvE increased by 15.9%.

The Unstoppable Jerk :

  • damage increased by 31.3%.
  • Rage gain increased by 30%.
  • The exhaustion rate of this skill is slightly increased.

Whirlwind of death :

  • the duration of the ability has been changed –
    • previously: 4 seconds
    • now: 3 seconds.
  • Increased movement speed during the action of the skill.
  • Tripod „Perseverance“ has been changed.
    • Previous: The duration of the skill is increased to five seconds.
    • Now: the duration of the skill is increased to four seconds.

Crucible of anger :

  • the duration of the ability has been changed
    • earlier: 2.0 sec.
    • now: 1.5 sec.
  • Tripod „Wrath of the Earth“ has been changed.
    • Previously: [Element: Earth] Catching the perfect moment, the berserker raises the ground, inflicting additional damage in the amount of 60% of the damage to the opponents.
    • Now: [Element: Earth] Catching the perfect moment, the berserker raises the ground, inflicting additional damage to enemies in the amount of 100% of the damage from the last attack.

Volcanic split :

  • the effect of the combination of tripods “Triple split” and “Lava eruption” has been changed, now the damage is done once.

Features

Bloody massacre :

  • ability recovery time has been changed, earlier: 45 sec., now: 36 sec.

Class engraving

Engraved „Bloody Madness“ changed :

  • earlier: Critical damage caused by frenzy increases by 20/35/50%, but rage is spent 30/25/20% faster.
    • Now: Attacks made under the influence of frenzy restore 0.2 / 0.35 / 0.5% of the maximum berserk health When hit by multiple enemies, the amount of health restored slightly increases. The effects of reducing and increasing health recovery do not affect this engraving.

Engraving Recklessness changed :

  • earlier: under the influence of frenzy, a berserker deals 20% more damage to enemies, however, he himself takes 30/20/10% more damage.
    • Now: Frenzy critical damage is increased by 30/40/50%. After exiting the frenzy, the Berserker no longer applies the Impotence effect.

Secondary characteristics

Craftsmanship :

  • now does not shorten the duration of powerlessness.
  • Now increases the damage from the „Bloodbath“.

Abilities

General :

  • skills are now divided into two groups „Normal“ and „Bayonet rifle.“
  • The color of the skill icons and the order of their location have been changed in accordance with the group to which they belong.

Sizzling Shot :

  • PVP damage increased by 21.9%.

Steel grip :

  • Steel Capture is now stunned by enemies in PvP.

Relentless Onslaught :

  • PVP damage increased by 11.1%.
  • Tripod „Euphoria“ has been changed. Previously: Each time you deal damage with this skill, the guardian’s attack power increases by 10%. The effect lasts 2 sec. and can stack up to 5 times.
    • Now: as the skill is maintained, the damage dealt increases from 20% to 140%.

Victory Cry :

  • Changed the effect of „Provocation“, imposed by the skill „Victory Cry“. Under the influence of the effect – “Provocation”, the adversary can use only his basic skills and will not be able to use jerks, blows to the area.
    • This change applies only to the “Provocation” effect applied by the Victory Cry skill. The skills Steel Capture, Carmackula, and Straw Scarecrow are not affected by these changes.
  • The duration of the Provocation effect has been changed. Previously: 2 sec. Now: 5 sec.

Not one step back :

  • different recovery times in normal zones and battlefields.
    • Regular zones: 40 sec.
    • Fields of battle: 60 sec.
    • Additionally, this change applies to the Battle of Silmael, in which the balancing act.

Features

Zealous advocate :

  • added an effect that protects allies from the effects of knockback.
  • Damage reduced by 66.7%.
  • Changed skill recovery time: Previously: 60 sec. Now: 90 seconds

Unbreakable Bastion :

  • The rate of durability reserve in PvP has been changed. Previously: 5% safety margin per second. Now: 4% safety margin per second.
    • Additionally, this change applies to the Battle of Silmael, in which the balancing act.

Class engraving

Engraving „Defender’s zeal“ has been changed :

  • earlier: the movement speed when using the „Indestructible Bastion“ increases by 10/15/20%.
    • Now: damage from ordinary skills is increased by 30%, and the strength of the energy field of the “Indestructible Bastion” is increased by 30/40/50%. When the guards attack during the action of the Enduring Bastion skill, the effect of the Defender’s Zeal I / II / III is applied to it, increasing damage by 4/5/6% for 10 sec. An effect can stack up to three times (no more than one effect per second).

Engraving „Single Hero“ changed :

  • earlier: the rate of gradual restoration of stamina is increased by 50/100/150%, but the guard cannot use the skill “Zealous Defender”.
    • Now: when using the skills of a bayonet rifle, the critical strike chance is increased by 5/10/15%, and critical damage – by 30/40/50%. The Zealous Defender skill becomes unavailable, and the Enduring Bastion skill consumes a stamina twice as fast.

Secondary characteristics

Craftsmanship :

  • Now doesn’t shorten the cooldown of Zealous Defender.
  • Now increases damage from normal skills.

Abilities

General :

  • Damage of all Accumulation skills increased by 29% in PvE.
  • Damage of all Accumulation skills is increased by 15.4% in PvP.
  • Damage of all skills of type „Release“ increased by 11.8% in PvE.

Energy absorption :

  • added ability to attack from the back.

Steel Ram :

  • added ability to attack from the back.

Merciless Jerk :

  • added ability to attack from the back.

Airling Cry :

  • added ability to attack from the back.

Seismic shock :

  • skill type changed: Formerly: accumulation. Now: release.
  • The level of the character on which the skill is studied has been changed: Previously: 20. Now: 14.

Tectonic peal :

  • skill type changed. Previously: Release. Now: accumulation. The level of the character on which the skill is studied has been changed. Previously: 10. Now: 20.

Tripod “Power of gravity” has been changed:

  • earlier: the damage done by this ability is increased by 10% for each gravitational charge. Now: if the first blow with a hammer does damage, the crusher receives an additional gravitational charge with a 30% probability.

Gravity vortex :

  • The level of the character at which the skill is studied has been changed. Previously: 14 Now: 10.

Tectonic fault :

  • added ability to attack from the back.

World Destroyer :

  • PvE damage increased by 18.2%.

Features

Gravity field :

  • now, when using the “Gravity Field”, a shield is placed on the crusher for three seconds, absorbing damage in the amount of 30% of its maximum health. The “gravitational field” can be interrupted at any time using the X key, while the gravitational energy scale will be reset.

Class engraving

Engraving „Gravity compression“ is changed :

  • earlier: when dealing damage to enemies under the influence of the “Gravity Field”, the crusher applies the effect of “Gravity Compression” to them. If this effect stacks up to four times, an explosion will occur causing additional damage. Now: the critical strike chance is increased by 3/4/5%, and the critical damage is increased by 5/10/15% in proportion to the number of charges expended when using the “Release” skills.

Engraving „Stable Gravity“ changed :

  • earlier: the rate of consumption of gravitational energy to maintain the „Gravitational field“ is reduced by 10/20/30%. Now: the gravitational energy scale is automatically filled in battle at 1 / 1.5 / 2% per second. During the operation of the Gravity Field, the chance of a critical strike increases by 10%.

Abilities

General :

  • damage of skills using Elemental Power increased by 13.6%.
  • A visual effect has been added for skills that use Elemental Strength.

Fiery Fists :

  • damage increased by 13.6%.

Moon sickle :

  • damage increased by 9.1%.
  • The action of the “Beating” tripod has been changed: Previously: “Moon Crescent” becomes a supported skill. The technique of its execution is changing: the avatar makes a jerk forward and for 2 seconds. conducts a series of short kicks. Now: Lunar Sickle is becoming a supported skill. The technique of its execution is changing: the avatar makes a jerk forward and for 2 seconds. conducts a series of short kicks, while it can change their direction. Damage from the first attack is increased by 40%, and a series of kicks inflicts up to 390% of the base damage of the skill.

Flight of the Phoenix :

  • increased range of the skill.

Anshui chopping :

  • improved animation skills.

Lotus flower :

  • skill recovery time has been changed. Previously: 16 sec. Now: 8 sec.

The embodiment of flame :

  • skill recovery time has been changed. Previously: 24 sec. Now: 16 seconds

Tripod „Fiery stream“ has been changed:

  • earlier: “Incarnation of the Flame” becomes a supported skill. An avatar attracts enemies, inflicting damage for 2.5 seconds, and then flies into the air, tossing enemies. This skill deals 50% more damage to targets immune to stun and knockback effects. Now: “Incarnation of the Flame” is becoming a supported skill. The avatar attracts enemies, inflicting damage to them for 1.5 seconds, and then soars into the air, tossing opponents. This skill deals 50% more damage to targets immune to stun and knockback effects.

Tripod “Sentence” has been changed:

  • earlier: the last hit of this skill always deals critical damage.
  • Now: skill attack speed increased by 20%. The final blow deals 40% more damage.

Fist of Thunder :

  • skill recovery time has been changed. Previously: 16 sec. Now: 14 seconds

The embodiment of the storm :

  • skill recovery time has been changed. Previously: 24 sec. Now: 16 seconds

The thunderstorm tripod has been changed:

  • earlier: [Element: Lightning] The critical strike chance for this skill is increased by 30%, and critical damage by 10%. Now: [Element: Lightning] each strike with a 30% probability additionally deals damage to the enemy in the amount of 80% of the base damage of the skill.

Tripod „Impending Storm“ has been changed:

  • earlier: movement speed increases by 13% during the duration of the skill. A whirlwind exists for a second longer. Now: Movement speed increases by 20% during the duration of the skill. A whirlwind exists for a second longer. The number of strikes increased by 5.

Crushing Gong :

  • Changed skill recovery time. Previously: 30 sec. Now: 20 seconds

Tripod Final Gong has been changed:

  • earlier: After completing the reception, the avatar jumps and performs another series of strokes. skill damage increased by 60%. Now: after completing the reception, the avatar jumps and performs another series of strokes. skill damage increased by 80%.

Class engraving

Engraved „Fourth Chakra“ :

  • earlier: an avatar gets an extra chakra of elements. Now: the avatar gets an extra chakra of elements. Elemental skill damage is increased by 10% for each active chakra.

Engraving „Rebirth“ changed :

  • earlier: Attack power is increased by 5/10/15%, but the avatar loses its ability to accumulate energy elements. Now: the damage done by the enemy increases by 15/20/25%, but the avatar loses the ability to accumulate the energy of the elements.

Abilities

General :

  • The damage of all skills (except for a normal attack) is increased by 8.1% in PVE.

Triple Wave :

  • PvE damage increased by 8.5%.

Blow of the descending sun :

  • PVE damage increased by 16.7%.

Paralysis Blow :

  • PVE damage increased by 48.1%.

Thunderbolt :

  • PVE damage increased by 16.7%.

Threshing fists :

  • PVE damage increased by 16.7%.

Three point hit :

  • PVE damage increased by 16.7%.

Zen Onslaught :

  • the “Inspiration” tripod has been changed. Previously: For each successful hit with this skill, the dualist gains an additional 1 point. spirit. Now: for each successful hit with this skill, the dualist gains an additional 3 points. spirit.

Invisible Chain :

  • The Invisible Chain is now stunned in PvP battles by enemies that do not use skills.

Inner Storm :

  • skill preparation time changed. Previously: 1.3 sec. Now: 0.9 sec.

Internal devastation :

  • tripod “Preparation” has been changed: Previously: “Internal devastation” becomes a preparation skill. With full training, the range of the jerk increases by 1 m. Now: „Internal devastation“ becomes a skill with two levels of training. For each level, damage is increased by 10%, and the range is increased by 1 m.

Dragon Fist :

  • damage increased by 9.1%.

Transcendental Blow :

  • skill preparation time has been slightly increased.
  • Damage increased by 4.0%.

Features :

  • now the energy recovery rate of ki is 2 units / sec. (previously – 10 units / 5 sec).

Class engraving

Engraved „Selected Path“ :

  • earlier: the rate of gradual recovery of ki energy is increased by 300/450/600%, but the energy of the spirit is no longer restored. Now: the speed of gradual recovery of ki energy is increased by 300/450/600%, and the damage of ki skills is increased by 30/45/60%. Damage to spirit skills is reduced by 30%.

Engraved Jubilant Spirit changed :

  • earlier: The dualist restores 10/15/20% of the maximum amount of spirit energy every 5 seconds. Now: damage to spirit skills is increased by 10/15/20%. The dualist recovers 2/3/4% of the maximum amount of spirit energy every second.

Abilities

General :

  • Damage to all skills (excluding normal attacks) increased by 9.1% in PVE.

Normal attack :

  • When the Ki master is under the effect of fatigue, the speed and damage of his normal attacks increases.

Triple flash :

  • the “Energy Condensation” tripod was changed earlier: instead of three small clumps of Force, the Ki-master releases one clot of 30% larger diameter. Skill cooldown is reduced by 5 sec. Now: instead of three small clumps of Force, the Ki-master releases one clot with a diameter increased by 30%, which deals 20% more damage. Skill cooldown is reduced by 3 sec.

Whip whip :

  • Poison effect damage increased by 18.4%.

Hand of Fate :

  • the damage of the ignition effect imposed by the “Burn!” tripod is increased by 8.9%.

Flame dance :

  • improved animation skills.

Mantra of salvation :

  • increased skill cooldown during PvP battles: Previously: 40 sec. Now: 60 sec.
    ※ Additionally, this change applies to the Battle of Silmael, in which the balancing act.

Class engraving

Engraving „Meditation“ changed :

  • earlier: the maximum energy reserve of ki is increased by 15/30/50%. Now: the energy reserve ki does not decrease below unity, but additional effects that increase the rate of its recovery no longer work. When a Ki master has less than 30% of his maximum energy supply, damage dealt is increased by 5/10/15%.

Engraving „Embodiment of Force“ changed :

  • earlier: from now on for the Ki-master there is only one level of Strength – the third. The duration of being at this level is increased by 30/45/60%. Now: From now on, for the Ki-master there is only one level of Strength – the third. In the state of Strength, the speed of ki energy recovery is increased by 200%, and the damage dealt is additionally increased by 15/25/35%.

Features

Fatigue Duration changed:

  • earlier: 10/30/60 sec. Now: 10/25/50 sec.
    ※ This change does not apply to any type of PvP battle.

Abilities

General :

  • Damage to all Moonstand skills (except for the Ring of Light skill increased by 7.7% in PVE.

Double section :

  • damage of the ignition effect applied by the Flame Sweep tripod is increased by 13.3%.
  • The damage of the ignition effect applied by the Expendable Elements tripod has been increased by 12.8%.

Moonblade Fury :

  • added ability to attack from the back.

Biting onslaught :

  • The damage of the ignition effect of the Fiery Onslaught tripod has been increased by 18.5%.

Blue Dragon Flight :

  • added ability to attack from the back.

Ring of Light :

  • added ability to attack from the back.

Full Moon Strike :

  • added ability to attack from the back.

Piercing light :

  • damage increased by 20%.
  • Tripod „Blow from heaven“ has been changed. Previously: Summons a huge spear that collapses to a selected point. The range of the skill is reduced by 20%, while its total damage is increased by 20%. Now: Summons a huge spear that collapses to a selected point. The range of the skill is reduced by 20%.

Light Blades :

  • the damage of the bleeding effect applied by the Deep Wounds tripod is increased by 12.2%.

Mantra of Dawn :

  • added ability to attack from the back.

Flight of the Red Dragon :

  • the “Weak spot” tripod has been changed: Previously: the skill deals 60% more damage to enemies immune to the effects of stun and knockback. Now: the skill deals 60% more damage to opponents of the „unique“ type and above.

Class engraving

Engraving “Solstice” changed to “Full Moon” :

  • earlier: when changing the rack to the Spear Masters, instead of the usual effects, the accumulated energy of the luminaries is subject to a special effect that increases damage dealt by 20%. The monk also can no longer accumulate the energy of the stars. Now: The Spear Master can no longer use the Sunstand. Moon damage skills increase by 50%.

Abilities

General :

  • Damage to all skills (except Storm Dome, Spear of the Ancients, and Normal Attack) is increased by 20% in PVE.
  • Normal attack damage increased by 7.7% in PVE.
  • Damage of Storm Dome, Spear of the Ancients skills increased by 11.4% in PVE.

Predatory Garden :

  • The Wrath of Nature tripod was changed: Previously: When using this skill, the summoner’s attack power is 4 sec. increases by 30%. Mana cost is increased by 50%. Now: using this skill, summoner attack power for 5 sec. increases by 30%. Mana cost is increased by 50%.

Ignis :

  • now when using the “Requiem of Flame” tripod, the cooldown of the skill is reduced by 6 seconds.
  • Flame Requiem’s ​​active cooldown is now 3 seconds.

Tripod „Arcane genius“ has been changed:

  • earlier: after Ignis disappears, the summoner’s attack power is 3 sec. increases by 30%. Now: Summoner’s mana cost is increased by 50%. After Ignis disappears, the summoner’s attack power for 5 sec. increases by 30%.

The accelerated recovery tripod has been changed:

  • earlier: after Ignis disappears, the cooldown of all summoner skills is 3 sec. increases by 30%. Now: after Ignis disappears, the summoner with a 50% probability receives one sphere of wisdom of the Ancients.
  • Ignis is now more responsive to player commands.

Gust of wind :

  • the “Mastery” tripod has been replaced by “Unshakable Will”: Previously: the range of this skill is increased by 25%. Now: on the other hand, the ability can no longer be interrupted by discarding effects.

Tripod „Ice Wind“ has been changed:

  • earlier: [Element: Ice] is a 4 sec skill. applies frostbite to enemies, reducing movement speed by 80%. Now: [Element: Ice] this skill no longer throws opponents, but imposes a frostbite effect on them, making it impossible to move and attack for 2 seconds.

The sandstorm tripod has been changed:

  • earlier: [Element: Earth] this skill additionally knocks down opponents and knocks them down. Now: [Element: Earth] this skill no longer throws opponents, but imposes a numb effect on them, reducing its attack speed by 20% and its movement speed by 40% for 2 sec.

Fiery Stigma :

  • Damage in PVE increased by 18.47%.
  • Tripod “Insight” has been changed. Previously: Now this skill ignores 60% of opponents‘ resistance. Mana cost is increased by 50%. Now: Mana cost increased by 50%. The skill deals 80% more damage.
  • Tripod „Tremors of the Earth“ has been changed. Previously: The range of this skill is increased by 50%. The level of the effect „Destruction (armor split)“ increases by 1. Now: the radius of this skill increases by 50%. Damage to enemies of the „rare“ type and below is increased by 50%.

Stormy Dome :

  • PVE damage increased by 22.6%.

Carmacula :

  • Damage in PVE increased by 20.0%.
  • Karmakul’s movement speed increased by 20%.

Swamp Fel :

  • tripod “Power of the earth” has been changed. Previous: This skill additionally increases Summoner’s attack power by 20% for 4 sec. Now: Mana cost increased by 50%. Summoner attack power for 5 sec. increases by 30%.

Shinti :

  • Tripod „Overload“ has been changed. Previously: Shinti attacks for 7 sec. impose a Lightning Bolt effect on opponents, inflicting periodic damage [lightning]. If this effect stacks up to 3 times, an overload will occur. The enemy will take significant damage and will be stunned for 2 sec. Now: Shinti attacks for 7 sec. impose the “Flash“ effect on opponents, inflicting periodic damage with magic [light]. If this effect stacks up to 3 times, the enemy will take significant damage.
  • When using the “Reboot” tripod, the explosion damage is increased by 15.6%.

Spear of the Ancients :

  • damage to opponents who did not fall into the center of defeat by an ability increased by 14.3%.
  • Changed skill recovery time. Previously: 36 sec. Now: 30 seconds
  • Damage in PVE increased by 18.15%.
  • Mana cost reduced by 9.9%.
  • Tripod “Search for balance” has been replaced by “Quick preparation”. Previously: The damage of this skill is increased by 30. The range of its action is reduced by 2 m. Now: The cooldown of this skill is reduced by 4 seconds.

Envisa Charm :

  • the amount of damage absorbed by the ephemeral sphere at the maximum skill level has been changed. Previously: 20% of maximum health. Now: 30% of maximum health.
  • Tripod „Gift of the Ancient“ has been changed. Previously: upon activation of the amulet, the summoner with a 30% probability instantly fills one sphere of wisdom of the Ancients. Now: upon activation of the amulet, the summoner instantly fills one sphere of wisdom of the Ancients.
  • Tripod „Distortion of time“ has been changed. Earlier: during the action of the amulet, the recovery time of all skills is reduced by 30%. Now: protects against the next control effect.

Hellis :

  • damage increased by 16.3%.
  • Hellis is now more responsive to player commands.
  • Hellis now attacks opponents faster.

Features

Consumption of Wisdom of the Ancients :

  • The amount of Wisdom of the Ancients gained is increased by 33% during PvP battles.

Osh Treads :

  • PVP damage increased by 25.8%.

Margul :

  • PVP damage increased by 26.4%.

Class engraving

Envisa Wisdom Engraving changed :

  • earlier: the summoning skills of ancient spirits consume one sphere of wisdom less. Now: the summoning skills of ancient spirits consume one sphere of wisdom less. Elemental magic damage increased by 15%.

Engraving „Arcane genius“ changed :

  • earlier: the rate of accumulation of the wisdom of the Ancients when using a normal attack increases by 100/200/300%.
  • Now: the duration of the call of Karmakul, Ignis, carnivorous plants, Shinti and Hellis is increased by 30%, and their damage – by 15/20/25%.

Secondary characteristics

Craftsmanship :

  • Now it increases the damage of ancient spell summoning skills by 50% more effectively.

Abilities

Elemental trigons :

  • added ability to attack from the back.
  • The „Fatal Throw“ tripod has been changed. Previously: this skill with a 5% probability will do an additional 20% damage and mark the opponent with four rock cards at once. Now: this skill deals 20% more damage and with a 5% probability can mark an adversary with four rock cards at once.

Continuous Divination :

  • PVE damage increased by 15.4%.

Witching hour :

  • tripod „Nine Swords“ has been changed. Previously: Portals now rotate, and the damage done by this skill is increased by 25%. Now: Portals are now spinning, and the damage done by this skill is increased by 40%.

Deck of Cups :

  • the “Fatal square” tripod has been changed. Previously: if the enemy has the effect of four rock cards, this skill will apply an additional effect on him, which increases the critical damage inflicted by an arcanologist by 20% and lasts 4 seconds. Now: if the enemy is affected by the effect of rock cards, this ability reduces their movement speed by 40% for 3 sec.

Sacred number :

  • the Knight of Swords tripod has been changed. Previously: after every fourth use of this skill, the Knight of Swords effect is applied to the arcanologist, increasing attack power by 44% and lasting 4 sec. Now: if the opponent is marked with four rock cards, with a probability of 44% they will not disappear after hitting this skill.

King of Hearts :

  • the type of skill has been changed – earlier: exhaustion cards (skills that explode rock cards), now: regular cards.
  • Damage increased by 50.6%.
  • Mana cost reduced by 14.1%.
  • The attack speed of the skill has been accelerated.
  • Secret energy storage rate increased by 150%.
  • Changed skill recovery time. Previously: 36 sec. Now: 27 seconds
  • Tripod „Evil Rock“ has been changed. Previously: if the enemy is affected by the effect of rock cards, the critical strike chance for this skill increases 15-60% depending on the number of these cards. Now: Critical strike chance for this skill is increased by 30%.
  • The Relentless Rock tripod has been changed. Previously: if the enemy is affected by the effect of rock cards, the damage of this skill increases by 10-40% depending on the number of these cards. Now: the damage of this skill is increased by 25%.
  • Tripod „Wrath of the King“ has been changed. Previously: This skill no longer imposes a fear effect on opponents. Critical damage increased by 50%. Making the final attack, the King of Worms hits the ground, pulling enemies and knocking them down, and then deals 30% increased damage to them. Now: this skill no longer imposes a fear effect on opponents. Critical damage increased by 50%. Making the final attack, the King of Worms hits the ground, pulling enemies and knocking them down, and then deals them damage increased by 50%.

Magic emanation :

  • skill animation has been improved.

Sheakry Cross :

  • tripod „Master evasion“ has been changed. Previously: While using this skill, the arcanologist’s evasion rate is increased by 30%. Now: while using this skill, the arcanologist’s evasion rate is increased by 20%.

Features

Card Explosion :

  • explosion damage of 4 rock cards in PVE increased by 32%.

ghost :

  • The Ghost card has been changed. Previously: Arcanologist for 30 sec. becomes an ethereal ghost and can pass through opponents. Its movement speed increases by 10%. In addition, the damage he takes from the first three attacks will be reduced by 50%. Now: Arcanologist for 16 sec. becomes an ethereal ghost and can pass through opponents. Its movement speed increases by 20%. In addition, the damage he takes from the first three attacks will be reduced by 50%.

Class engraving

Engraving „Emperor“ changed :

  • earlier: The Emperor’s major lasso is added to the deck. Now: The skills of ordinary cards fill the secret energy scale 50% faster, and their damage increases by 30%. The senior lasso „Emperor“ is added to the deck.
  • Engraving „Empress“ changed. Previously: the Empress senior lasso is added to the deck. Now: if the opponent is marked with four rock cards, hitting them with the exhaustion card skill causes 30% more damage and restores 20% of the mana spent.

Abilities

Normal attack :

  • The sound effect is changed when using conventional attacks.

Powerful chord :

  • Sound effect changed when using the skill.

Dissonance :

  • Damage in PVE increased by 11.8%.
  • Changed the sound effect when using the skill.

Sound wave :

  • PVE damage increased by 9.7%.
  • Changed the sound effect when using the skill.
  • Tripod „Song of the Flame“ has been changed. Previously: Deals 50% more damage. Now: deals 70% more damage.
  • Tripod „Anthem of the Earth“ has been changed. Previously: a sound wave causes a split in the earth, which lasts 2 seconds disorientates opponents. Now: the sound wave causes a split of the earth, which is for 3 seconds. disorientates opponents.

The power of rhythm :

  • skill attack speed has been increased.

Rondo of Retribution :

  • Damage in PVE increased by 7.1%.
  • Changed the sound effect when using the skill.

Moonlight Sonata :

  • the crescendo tripod has been changed. Previously: Damage dealt by each lunar harmony is increased by 50%. Now: the damage done by each lunar harmony is increased by 60%.

Wind Rhapsody :

  • Sound effect changed when using the skill.

Overtone :

  • Tripod „Quart“ has been changed. Previously: in the collision of the sound sphere with the ground, four additional spheres arise, which scatter crosswise in a radius of 10 m and cause 40% damage. Now: when a sound sphere collides with the ground, four additional spheres arise, which fly around crosswise in a radius of 10 m and deal 60% of the damage.

Impromptu :

  • Damage in PVE increased by 15.56%.

Overture of Lightning :

  • Damage in PVE increased by 10.6%.
  • The Thunder Impromptu tripod has been modified: Previously: This skill deals 20% more damage to enemies, such as Rare and above. Now: this skill deals 50% more damage to enemies of type „unique“ or lower.

Staccato :

  • damage in PVE increased by 13.4%.

Deadly Duo :

  • damage in PVE increased by 14.3%.
  • Tripod “Music stigma” has been changed. Previously: The winged harp deals 80% less damage, but for 1 sec. imposes the note stigma effect. While it is active, the minstrel and his associates do 15% more damage to the marked target. Now: Winged harp for 1 sec. imposes the note stigma effect. While it is active, the minstrel and his associates do 15% more damage to the marked target.

Elegy of life :

  • increased cooldown during PvP battles. Previously: 40 sec. Now: 60 sec.
    ※ Additionally, this change applies to the Battle of Silmael, in which the balancing act.

Class engraving

The engraving of the “Cantata of Healing” has been replaced by the “Cantata of Valor” :

  • earlier: “Aria of healing” additionally restores the health of the allies 2/4/6 times. Now: Aria of Valor additionally increases damage dealt by 5/10/15% and critical strike chance by 10%.

Secondary characteristics

Craftsmanship :

  • Now increases minstrel chord accumulation rate.

Abilities

Fint :

  • skill use speed has been increased.

Grenade AT-2 :

  • the cryogenic grenade tripod has been changed. Previously: [Element: Ice] The damage of this skill is reduced by 75%, and the cooldown is increased by 12 sec., But it is 2 sec. freezes opponents. Now: [Element: Ice] The damage of this skill is reduced by 75%, and the cooldown is increased by 9 seconds, but it is 3 seconds. freezes opponents.

Kulbit :

  • the Swift Shadow tripod has been changed. Previously: Hunter evasion rate during somersaults increases by 30%. Now: Hunter evasion rate during a somersault is increased by 20%.

High-speed fire :

  • the master deviation tripod has been changed. Previously: While using this skill, the hunter’s dodge rate increases by 20%. Now: While using this skill, the hunter’s dodge rate is increased by 10%.

Spinning revolver :

  • Tripod “Increasing Fire” has been changed. Previously: With every third shot, the damage of this skill is increased by 10%. Now: with every third shot, the damage of this skill is increased by 15%.
  • The Focused Fire tripod has been changed: Formerly: Damage done to enemies in the center of a skill’s area of ​​effect increases by 30%. Now: Damage done to enemies in the center of a skill’s area of ​​effect is increased by 40%.

Energy shot :

  • Tripod „Crown reception“ has been changed. Previously: the hunter quickly shoots at a specified point, creating an area of ​​corona discharges that pulls opponents into the center. Enemies caught in it take periodic damage. Now: the hunter quickly shoots at a specified point at a distance of 24 m, creating an area of ​​corona discharges that pulls the opponents into the center. Enemies caught in it take periodic damage (up to 35% of the base damage of the skill).

Plasma salvo :

  • the triple volley tripod has been changed. Previously: a hunter releases a hail of plasma balls of smaller diameter. Balls crash into the selected area with three fast waves. The total damage of the skill is increased by 60%. Now: the hunter releases a hail of plasma balls of smaller diameter. Balls crash into the selected area with three fast waves. The total damage of the skill is increased by 80%.
  • Tripod „Ball Lightning“ has been changed. Previously: the hunter releases only one large-diameter plasma ball, which quickly collapses into the selected area. Now: the hunter releases just one large-diameter plasma ball, which quickly collapses into the selected area. The attack speed of the skill increases by 20%, and damage by 60%.

Undercover departure :

  • added ability to attack from the back.

Gunfight :

  • added ability to attack from the back.
  • Improved animation when using the skill.

Control shot :

  • PVE damage increased by 15%.
  • The Absolute Control tripod has been changed: Previously: this skill becomes a combo technique. When the key is pressed again, the hunter only makes a control shot, without preceding it with a burst. Now: this skill becomes a combo technique. The last attack deals 20% more damage, after which it can be used again.

Critical mass :

  • PVE damage increased by 26%.

Target fire :

  • Damage in PVE increased by 13%.

Quick fire :

  • the master deviation tripod has been changed. Previously: While using this skill, the hunter’s dodge rate increases by 35%. Now: While using this skill, the hunter’s dodge rate increases by 20%.

Judgment hour :

  • Tripod „Master Evasion“ has been changed. Previously: While using this skill, the hunter’s dodge rate is increased by 30%. Now: While using this skill, the hunter’s dodge rate is increased by 20%.

Iron argument :

  • the master deviation tripod has been changed. Previously: While using this skill, the hunter’s dodge rate is increased by 30%. Now: While using this skill, the hunter’s dodge rate is increased by 20%.

Instant Sentence :

  • tripod “Lie!” it was changed. Previously: an explosion throws opponents higher and prevents them from rising to their feet longer. Now: the explosion does 20% more damage, and also throws enemies higher and prevents them from rising to their feet longer.

True shot :

  • PVE damage increased by 34.2%.

Class engraving

The engraving “Pistols and Bullets” has been changed:

  • earlier: Demon Hunter can only use pistols. Attack power increased by 5/10/15%. Now: The demon hunter can only use pistols. Damage dealt is increased by 40/50/60%.

Engraving „Universal“ has been changed:

  • earlier: when changing weapons, all attacks do critical damage for 6 sec. (Recovery time: 90/70/50 sec.). Now: when changing weapons, the critical strike chance is increased by 30/35/40% for 6 sec. 3 sec cooldown

Secondary characteristics

Craftsmanship :

  • Now does not reduce the recovery time of all skills when shooting from a shotgun. Now increases the damage of skills when shooting from a shotgun ..

Abilities

Machine gun queue :

  • Improved animation when using the skill.

Napalm :

  • the Napalm-B tripod has been changed. Previously: Burning napalm continues for 3 sec. longer, and the area of ​​damage gradually increases. Now: Burning napalm lasts 3 sec. longer, and the area of ​​damage gradually increases. Fire damage is increased to 140%.

Flamethrower :

  • PVE damage increased by 9%.

Proven Method :

  • tripod „Steel butt“ was replaced by „At the forefront.“ Previously: Damage of this skill is increased by 100%. Now: before striking, the mechanic jumps 6 meters forward or to an opponent in the path of the jump.
  • Tripod “Crushing Advantage” has been replaced by “Broad Sweep”. Previously: The duration of the stun effect increases by 3 sec. Now: “Proven Method” becomes a circular strike that deals damage to all enemies in the area of ​​the skill.
  • Tripod “At the forefront” was replaced by “Steel butt”. Previously: before striking, the mechanic jumps 6 meters forward or to an opponent in the path of the jump. Now: the damage of this skill is increased by 100%.
  • Tripod Broad Swing has been replaced by Crushing Advantage. Previously: The Proven Method becomes a circular strike that deals damage to all enemies in the area of ​​the skill. Now: The duration of the stun effect is increased by 3 sec.

Mortar fire :

  • Damage in PVE increased by 9%.
  • Tripod „Increased ammunition“ has been changed. Previously: the number of shells increased by three. Their fall rate increases by 20%. Now: the number of shells is increasing by three. Their fall rate increases by 20%, and damage done – up to 60%.

Autonomous turret :

  • tripod „Additional turret“ has been changed. Previously: the number of turrets increased to three. Now: the number of turrets is increased to three, and their recovery time is reduced by 5 seconds.

Point strike :

  • PVE damage increased by 9%.

Features

Heavy fire :

  • skill recovery time has been changed. Previously: 45 sec. Now: 30 seconds

Plasma Storm :

  • skill recovery time has been changed. Previously: 60 sec. Now: 40 sec.

Energy shield :

  • new skill in the Energy Shield turret mode.
  • The mechanist surrounds himself with a protective barrier that lasts for 8 sec. absorbs damage in the amount of 30% of maximum health.
    ※ When the turret mode is canceled, the barrier disappears.

Class engraving

The engraving “Cyber ​​Soldier” has been changed:

  • Previously: Strength and attack speed in turret mode increases by 10/15/20%. Now: damage taken is reduced by 20/25/30%. Critical strike chance increases by 15/20/25%, 20/25/30% or 25/30/35% depending on how many sectors the firepower indicator is full.

Secondary characteristics

Craftsmanship :

  • Now the indicator enhances the effects of firepower by 36.3% more efficiently.

Abilities

General :

  • Damage of all skills (except Silver Falcon and Awakening skills) increased by 27.7% in PVE.

Triple shot :

  • Tripod „Crushing arrows“ has been changed. Previously: Each arrow splits in two, increasing damage by 25%. Now: each arrow splits in two, increasing damage by 30%.

Covering Shot :

  • Tripod „Swift Shadow“ has been changed. Previously: for the duration of a flip, the ranger evasion rate is increased by 40%. Now: Hunter evasion rate during a somersault is increased by 20%.

Workaround :

  • Tripod Survivor has been changed. Previously: This skill becomes impossible to interrupt with control effects. At the time of its use, the dodge rate increases by 50%. Now: this skill is becoming impossible to interrupt with the effects of control. At the time of its use, the evasion rate increases by 30%.

Fan of Blades :

  • Damage to the bleeding effect of the Poisoned Blades tripod increased by 17.4% in PVP.
  • Tripod „Charged Blades“ has been changed. Previously: [Element: Lightning] on the second throw, the ranger uses 4 energetic blades with an increased radius of destruction. The critical strike chance for the second throw is increased by 100%. Now: [Element: Lightning] on the second throw, the ranger uses 4 energetic blades with an increased radius of destruction. The critical damage of the second throw is increased by 150%.

Prepared Shot :

  • the tripod “Critical Mass” has been changed. Previously: Preparation becomes one phase longer. When fully prepared, the skill with a 100% chance deals critical damage. Now: the preparation is getting longer by one phase. When fully prepared, the skill’s damage is increased by 30%, and it also deals critical damage with a 50% chance.

Death Zone :

  • The damage of the bleeding effect of the Serrated Arrows tripod increased by 11.5% in PVP.

Smoke Screen :

  • Tripod „Poisonous smoke“ has been changed. Previously: Smoke Screen additionally deals periodic damage. Now: a smoke screen poisons enemies for 3 sec. The effect can stack up to eight times.
  • Tripod „Nikophobia“ has been changed. Previously: Enemies in the Smoke Screen area take 40% more damage from all ranger attacks. Now: the smoke screen now damages foes every second, dealing a total damage of 150% of the base damage of the skill.

Sniper shot :

  • skill recovery time in normal zones has been changed. Previously: 36 sec. Now: 30 seconds
    ※ The recovery time of the skill on the battlefield remains unchanged.

Tripod „Big game“ has been changed:

  • Previously: if the enemy is immune to the effects of stun and knockback, the base damage of this skill is increased by 30%, and the damage of a shot made at the ideal moment is increased by 80%. Now: in a battle with opponents of the „rare“ type and above, the damage of a skill is increased by 50% and the damage of a shot made at an ideal moment is increased by 100%.

Features

Death mark :

  • The Death Mark effect has been changed. Now: the death mark is valid for 8 seconds, stacks up to 3 times and increases the damage taken by the ranger by 10/20/30% depending on the number of effects.

Class engraving

The engraving “Second Model” has been changed:

  • earlier: Ranger calls for second generation Silver Falcon model. Now: The Ranger is calling for a second-generation Silver Falcon model. The movement speed is further increased by 4%, the falcon’s damage is increased by 150%, and the duration of the call is increased by 50%. Each attack of the falcon puts a Death Mark on opponents.

The engraving „Falconer“ has been replaced by „Last Flight“ :

  • Previously: The Silver Falcon stays close to the ranger 30/45/60% longer. Now: when using the “Self-destruction” skill, the ranger returns half of the accumulated concentration. Affected opponents take 20/30/40% more damage from the ranger for 8 sec.

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